// ---------------------------------------------------------------------------
// ------------------------------------------------ optional textures 
#declare Tube_Body_Texture = 
  texture{ Polished_Chrome pigment{ color rgb<1,1,1>*0.9}
           normal { bumps 0.05 scale 0.3005} 
           finish { phong 0.7 reflection 0.25}}
#declare Tube_Body_Texture = 
  texture{ pigment{ color rgb<0.75,1,0>*1}
           finish { phong 1 reflection 0.10}}
#declare Tube_Inside_Texture = 
  texture{ pigment{ color rgb<0.3,0.7,0>*1.1}
           finish { phong 1}}
#declare Test_Tube_Texture = 
           texture { pigment { color rgb<1,0.7,0>}
                   //normal  { bumps 0.5 scale <0.25, 0.005,0.005>}  
                     finish  {  phong 0.5 reflection 0.00 }
                   } // end of texture

// ---------------------------------------------------------------------------
#include "Tube_Fork_000.inc"
// ---------------------------------------------------------------------------
object{ Tube_Fork_000 ( // total container box length =   4*R1 
                          0.50, // R1, // main tube radius:  1 ~ 0.25
                          0.35, // R2, // side tube radius:  1.5 ~ 0.20
                          0.01, // Tube_D, // tube material thickness 
                          0.15, // Blobfactor; // 0.1~0.002 ; maximum ~ 0.20 !! 
                          0.06, // radius correction, ~ 0.06
                          0, // Test_cylinders_ON;  on = 1; off = 0
                        ) // -------------------------------------------------
        //rotate <0,0,90>
         translate <0,0,0>
      } // -------------------------------------------------------------------
// ---------------------------------------------------------------------------
